Consumables - Throwables
Sticky Bomb
Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.
Consumables - Throwables
Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.
These are the game's own stat-card figures - the same numbers the in-game store shows.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
A hunter with Dauntless can defuse this once it lands, from up to 3 m.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
Heard within 50 m of where it goes off.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Light attack
Deals Melee Blunt damage. It hits Immolator hardest (1.44x) and Water Devil softest (0.45x).
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Legendary skins: 8 - cosmetic only, none changes a figure on this page.
Sweet Briar
Burnt Briar
Equine Heart
Cagebreaker
Stygian Gale
Wrath of Rangda
Legendary Sticky Bomb - F - The Unanimous
Hell's Jaw
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.