Consumables - Throwables
Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.
Consumables - Throwables
Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
A hunter with Dauntless can defuse this once it lands, from up to 3 m.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
The hunter table scores Shrapnel as one figure for the whole body - 1.5x wherever it lands - so there is no per-zone reading to give.
The figures below use this item's blast payload - the number the game's zone multiplier is applied to - not its shop card.
The store card states 800 damage; the blast payload itself is 450. Both are the game's own - neither is wrong.
Its blast is tiered, landing 450 / 50 / 100 damage across its bands. The arithmetic below uses 450.
Blast payload
Deals Shrapnel damage. It hits Meathead hardest (6.6x) and Leech softest (1x).
One hit
Two hits
Three hits
Computed from each creature's own hit-zone table against this attack's damage type.