Consumables - Throwables
On detonation emits a persistent, deadly cloud. Anything that passes through or gets caught in the cloud will be poisoned.
Consumables - Throwables
On detonation emits a persistent, deadly cloud. Anything that passes through or gets caught in the cloud will be poisoned.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
No trait can defuse this once it is thrown - Dauntless does not work on it.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
The hunter table scores Poison as one figure for the whole body - 1x wherever it lands - so there is no per-zone reading to give.
13 / 0.4s (~32.5/s)
This is a rate, so it is not turned into a hits-to-kill count.
The store card states 6 damage per second; the game's own tick rate works out to 32.5. Both are the game's own - neither is reconciled here.