Light bomb that requires a short priming for its mercury-based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared.
Price
$25
Unlock
Rank 50
Acquisition
Store
Added in
Patch1
Rarity
Common
Item figures
These are the game's own stat-card figures - the same numbers the in-game store shows.
Item figures
Damage
1
Radius
8m
Throw
22m
In flight
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
Launch speed15 m/s
Mass0.50 kg
Cannot be defused-
No trait can defuse this once it is thrown - Dauntless does not work on it.
What traits change here
These figures are this item's own - the same trait moves another item by a different amount.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Against the bestiary
Light attack
Deals Melee Blunt damage. It hits Immolator hardest (1.44x) and Water Devil softest (0.45x).
Five or more
Doctor GruntHeadGruntHeadLantern or Torch GruntHeadMuzzled HellhoundJawImmolatorHeadWater DevilBodyArmoredHeadConcertina ArmoredHeadAssassinHeadRotjawWeakspotHellbornHeadMeatheadTorso UpperSpiderHeadButcherHeadBloodskinWeakspotScrapbeakHead
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter, by hit zone
Head30
Upper torso13
Torso13
Left arm13
Right arm13
Left leg9
Right leg9
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Where these figures come from
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.