Consumables - Throwables
Light bomb that requires a short priming for its mercury-based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared.
Consumables - Throwables
Light bomb that requires a short priming for its mercury-based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
No trait can defuse this once it is thrown - Dauntless does not work on it.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
The hunter hit-zone table carries no entry for Projectile Impact, so this cannot be resolved against a hunter's body.
The figures below use this item's blast payload - the number the game's zone multiplier is applied to - not its shop card.
This item's own payload deals 0 damage, so no creature takes a hit from it - a noisemaker, exactly as its description says.
The store card states 1 damage; the blast payload itself is 0. Both are the game's own - neither is wrong.