Consumables - Healing
Medical Pack
A portable medical kit that heals 100 health. Deployable in active health emergencies.
Consumables - Healing
A portable medical kit that heals 100 health. Deployable in active health emergencies.
This item overrides the generic bash every tool and consumable inherits - these figures are its own.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Heavy attack
Deals Melee Blunt damage. It hits Immolator hardest (1.44x) and Water Devil softest (0.45x).
Two hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Legendary skins: 1 - cosmetic only, none changes a figure on this page.
Saving Grace
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.