Consumables - Throwables
Frag bombs send lethal shrapnel over a large area, lacerating nearby enemies. However, unlike Dynamite, the blast is not strong enough to destroy doors or concertina wire.
Consumables - Throwables
Frag bombs send lethal shrapnel over a large area, lacerating nearby enemies. However, unlike Dynamite, the blast is not strong enough to destroy doors or concertina wire.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
A hunter with Dauntless can defuse this once it lands, from up to 3 m.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
The hunter table scores Shrapnel as one figure for the whole body - 1.5x wherever it lands - so there is no per-zone reading to give.
The figures below use this item's blast payload - the number the game's zone multiplier is applied to - not its shop card.
The store card states 250 damage; the blast payload itself is 150. Both are the game's own - neither is wrong.
Blast payload
Deals Shrapnel damage. It hits Meathead hardest (6.6x) and Leech softest (1x).
One hit
Two hits
Three hits
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.