Tools - Healing
First Aid Kit
A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times.
Tools - Healing
A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Light attack
Deals Melee Blunt damage. It hits Immolator hardest (1.44x) and Water Devil softest (0.45x).
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Legendary skins: 15 - cosmetic only, none changes a figure on this page.
LeMonnier's Kit
Huff's Kit
Cold Snap
The Marrow
Hollow Marrow
The Waxwing
Spirit's Grasp
Rooted Apothecary
Scarfskin Satchel
Dying Breath
The Show Must Go On
Devil's Salve
Centering Breath
A Strong Constitution
Death's Head
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.