Tools - Throwables
Throwing Spear
Two-handed melee weapon, also balanced for throwing straight and true. Can be retrieved and reused. You'll receive one, be careful how you use it.
Tools - Throwables
Two-handed melee weapon, also balanced for throwing straight and true. Can be retrieved and reused. You'll receive one, be careful how you use it.
These are the game's own stat-card figures - the same numbers the in-game store shows.
This item overrides the generic bash every tool and consumable inherits - these figures are its own.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
No trait can defuse this once it is thrown - Dauntless does not work on it.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Pulling this back out of a body is its own hit - retrieving it deals damage on top of the throw, not for free.
Throw
Deals Throwing Spear damage. It hits Armored hardest (3.01x) and Rotjaw softest (0.6x).
Killed outright by one hit
One hit
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Legendary skins: 4 - cosmetic only, none changes a figure on this page.
Heart's Skewer
Watchman's Arm
Death Sentence
Primal Promise
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.