Consumables - Throwables
Concertina Bomb
Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through.
Consumables - Throwables
Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through.
These are the game's own stat-card figures - the same numbers the in-game store shows.
This item overrides the generic bash every tool and consumable inherits - these figures are its own.
How this leaves your hand. A heavier, slower item drops away faster and is harder to place at range.
No trait can defuse this once it is thrown - Dauntless does not work on it.
These figures are this item's own - the same trait moves another item by a different amount.
The game's own suggestions for this item.
Heard within 4 m of where it goes off.
Computed the same way a firearm's page is: against every catalogued creature's own hit-zone table, per attack.
Light attack
Deals Melee Slash damage. It hits Firebreather hardest (4.4x) and Bloodskin softest (0.44x).
Killed outright by one hit
Two hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Against a hunter's 150 health, from the game's own hunter hit-zone table. This carries no falloff, so the figures do not change with distance.
Legendary skins: 4 - cosmetic only, none changes a figure on this page.
Scavenger's Snare
Scavenger's Nest
Warm Embrace
Sacred Razor
Every figure on this page is read from the game's own files at build time - nothing is measured in-game or entered by hand.