Item figures
Item figures
- Light stamina
- 5
- Heavy stamina
- 10
This item overrides the generic bash every tool and consumable inherits - these figures are its own.
Melee
- Melee
- 31
- Heavy melee
- 72
- Light stamina
- 5
- Heavy stamina
- 10
Swing and reach
How quickly you can swing again, and how far the blow lands. Two tools with the same damage are not the same trade.
- Light swing family default 0.50 s
- Heavy swing family default 0.45 s
- Out of stamina family default 1.60 s
- Reach 1.5 m
Traits that suit it
The game's own suggestions for this item.
Against the bestiary
Attacks
Light attack
- Damage
- 35
- Damage type
- Melee Blunt
- Cleave cap
- 1 body
Against a hunter, by hit zone
- Head 70
- Upper torso 31
- Torso 31
- Left arm 31
- Right arm 31
- Left leg 21
- Right leg 21
Against the bestiary
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
One hit
Leech BodyBileweaver HeadBloodweaver Head
Two hits
Doctor Grunt HeadGrunt HeadLantern or Torch Grunt HeadHellhound HeadMuzzled Hellhound JawHive Head
Three hits
Firebreather Head
Five or more
Immolator HeadWater Devil BodyArmored HeadConcertina Armored HeadBrute WeakspotUrsa Mortis WeakspotAssassin HeadRotjaw WeakspotHellborn HeadMeathead Upper torsoSpider HeadButcher HeadScrapbeak HeadBloodskin Weakspot
Computed from each creature's own hit-zone table against this attack's damage type.