Two-handed melee weapon, also balanced for throwing straight and true. Can be retrieved and reused. You'll receive one, be careful how you use it.
- Cycle
- -
- Damage falloff
- -
- Ammo
- 1/0=1
loaded / in reserve / total
Two-handed melee weapon, also balanced for throwing straight and true. Can be retrieved and reused. You'll receive one, be careful how you use it.
loaded / in reserve / total
This weapon has no damage falloff, so these do not change with distance.
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Impact Razor damage. It hits Hive hardest (2.52x) and Bloodskin softest (0x).
One shot
Two shots
Four shots
Five or more
No damage
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
Light attack
Deals Melee Stab damage. It hits Firebreather hardest (4.4x) and Rotjaw softest (0.5x).
Killed outright by one hit
One hit
Two hits
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.