All weapons

Damage

Damage by hit zone

This weapon has no damage falloff, so these do not change with distance.

  • Head 2000
  • Upper torso 260
  • Torso 240
  • Left arm 160
  • Right arm 160
  • Left leg 140
  • Right leg 140

How the bullet falls

Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use

15
221m
  1. 1 Head0-9m 0.00 m below the line here
  2. 2 Upper torso9-15m 0.25 m below the line here
  3. 3 Torso15-17m 0.66 m below the line here
  4. 4 Legs17-25m 0.89 m below the line here
  5. 5 Ground25m+ 1.84 m below the line here

The damage model

Per hit
200before falloff
Raw projectile
200

Flight

Gravity
-9.8m/s squared, downward
Time of flight
2.50s to 100 m - computed from velocity

Against the bestiary

Deals Impact Razor damage. It hits Hive hardest (2.52x) and Bloodskin softest (0x).

One shot

Leech BodyBileweaver HeadBloodweaver HeadDoctor Grunt HeadGrunt HeadLantern or Torch Grunt HeadHellhound HeadMuzzled Hellhound JawHive HeadFirebreather HeadImmolator Head

Two shots

Water Devil BodyArmored HeadConcertina Armored Head

Four shots

Brute Weakspot

Five or more

Meathead Upper torsoUrsa Mortis WeakspotSpider HeadAssassin Upper torsoHellborn HeadRotjaw WeakspotScrapbeak Upper torsoButcher Upper torso

No damage

Bloodskin

Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.

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