Caldwell made, single-action revolver. Reliable, accurate, and sturdy. Once brought peace to the lawless west. Modified with an extended barrel. Can be dual wielded.
- Ammo
- 6/12=18
loaded / in reserve / total
- Zoom
- ×1.67
Caldwell made, single-action revolver. Reliable, accurate, and sturdy. Once brought peace to the lawless west. Modified with an extended barrel. Can be dual wielded.
loaded / in reserve / total
Base damage 88
Hits to kill a 150 HP hunter.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 47m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Medium Bullet damage. It hits Immolator hardest (2x) and Rotjaw softest (0.45x).
Killed outright by one hit
One shot
Two shots
Three shots
Four shots
Five or more
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 16° after every shot. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to a point.
Seconds since you aimed
6 shots 1.6s apart, then 11.2 s to load them back. 19.2 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Swaps in the game's expedited firing animation
The figures below apply only when firing without aiming
| Stat | Base | With |
|---|---|---|
| Rate of fire | 39.6 rpm | 218.2 rpm |
| Time between shots | 1.6s | 0.23s |
| Last-round cycle | 1.1s | 0.5s |
| Recoil | 16 | 5 |
| Shouldered spread | 0.25x | 0.31x |
| Crouched spread | 0.5x | 1x |
| Stat | Base | With |
|---|---|---|
| Rounds loaded | 6 | 12 |
| Time between shots | 1.6s | 1.3s |
| Recoil | 16 | 11 |
| Shouldered spread | 0.25x | 0.3x |
| Aimed spread | 0.001 | 0.45 |
| Crouched spread | 0.5x | 1x |
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.4 | 0.2 |
| Held sway, vertical | 0.5 | 0.25 |
Where a trait swaps in a different reload animation, the seconds are that animation's own length, separate from the weapon's reload stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.