Nagant made, single-action revolver. Medium damage, with a decent muzzle velocity and capacity. Modified with a Deadeye scope and stock.
- Ammo
- 7/28=35
loaded / in reserve / total
- Zoom
- ×2.89
Nagant made, single-action revolver. Medium damage, with a decent muzzle velocity and capacity. Modified with a Deadeye scope and stock.
loaded / in reserve / total
Base damage 70
Hits to kill a 150 HP hunter.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 37m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Compact Bullet damage. It hits Bloodskin hardest (2.2x) and Rotjaw softest (0.45x).
Killed outright by one hit
One shot
Two shots
Three shots
Four shots
Five or more
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 1.5° after every shot. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to a point.
Seconds since you aimed
7 shots 1.1s apart, then 13.4 s to load them back. 20 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
One hit
Two hits
Three hits
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Swaps in the game's expedited firing animation
The figures below apply only when firing without aiming
| Stat | Base | With |
|---|---|---|
| Rate of fire | 56.8 rpm | 254.5 rpm |
| Time between shots | 1.1s | 0.2s |
| Last-round cycle | 0.8s | 0.45s |
| Shouldered spread | 0.25x | 0.33x |
| Crouched spread | 0.5x | 1x |
Keeps you aiming through the reload cycle
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.6 | 0.094 |
| Held sway, vertical | 0.3 | 0.038 |
| Starting sway, horizontal | 0.6 | 0.188 |
| Starting sway, vertical | 0.3 | 0.075 |
| Stat | Base | With |
|---|---|---|
| Starting sway, horizontal | 0.6 | 0.3 |
| Starting sway, vertical | 0.3 | 0.15 |
Where a trait swaps in a different reload animation, the seconds are that animation's own length, separate from the weapon's reload stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.