‹ › Offensive
Fanning
Faster rate-of-fire when using one-handed or two-handed single-action pistols.
- Cost
- 8
- Unlock
- Rank
12 New players: rank 1
- Obtained
- Store
- Added in
- EarlyAccess
Tiered bonuses
Beyond the effect above, this trait's own files record these additional bonuses.
- Also applies to two-handed, single-action pistols. Needs: Catalyst Trait
Weapons affected
This trait changes how these weapons behave. Where one of them records exactly how much, that figure is shown beside it.
Conversion - Time between shots
- 0.15s
- Last-round cycle
- 0.5s
- Recoil
- 2.25
- Recoil time
- 0s
- Recoil recovery
- 0s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 288
- Faster firing animation
Conversion Chain Pistol - Time between shots
- 0.2s
- Last-round cycle
- 0.5s
- Recoil
- 1.75
- Recoil time
- 0s
- Recoil recovery
- 0s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 275.7
- Faster firing animation
LeMat - Time between shots
- 0.2s
- Last-round cycle
- 0s
- Recoil
- 3
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 337.5
- Faster firing animation
Haymaker - Time between shots
- 0.4s
- Last-round cycle
- 0.6s
- Recoil
- 16
- Recoil time
- 0.2s
- Recoil recovery
- 1s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 142.1
- Faster firing animation
Nagant M1895 - Time between shots
- 0.15s
- Last-round cycle
- 0.45s
- Recoil
- 2
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 311.1
- Faster firing animation
Nagant M1895 Deadeye - Time between shots
- 0.2s
- Last-round cycle
- 0.45s
- Recoil recovery
- 0.5s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 254.5
- Faster firing animation
Nagant M1895 Precision - Time between shots
- 0.2s
- Last-round cycle
- 0.45s
- Recoil recovery
- 0.5s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 254.5
- Faster firing animation
Nagant M1895 Silencer - Time between shots
- 0.15s
- Last-round cycle
- 0.45s
- Recoil
- 2
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 311.1
- Faster firing animation
Pax - Time between shots
- 0.19s
- Last-round cycle
- 0.5s
- Recoil
- 4.5
- Recoil time
- 0.25s
- Recoil recovery
- 0.1s
- Shouldered spread
- 0.31
- Crouched spread
- 1
- Rate of fire
- 248.3
- Faster firing animation
Pax Claw - Time between shots
- 0.19s
- Last-round cycle
- 0.5s
- Recoil
- 4.5
- Recoil time
- 0.25s
- Recoil recovery
- 0.1s
- Shouldered spread
- 0.31
- Crouched spread
- 1
- Rate of fire
- 248.3
- Faster firing animation
Pax Trueshot - Time between shots
- 0.23s
- Last-round cycle
- 0.5s
- Recoil
- 5
- Recoil time
- 0.25s
- Recoil recovery
- 0.1s
- Shouldered spread
- 0.31
- Crouched spread
- 1
- Rate of fire
- 218.2
- Faster firing animation
Scottfield - Time between shots
- 0.22s
- Last-round cycle
- 0.5s
- Recoil
- 4
- Shouldered spread
- 0.3
- Crouched spread
- 1
- Rate of fire
- 225
- Faster firing animation
Scottfield Brawler - Time between shots
- 0.22s
- Last-round cycle
- 0.5s
- Recoil
- 7
- Recoil recovery
- 0.5s
- Shouldered spread
- 0.3
- Crouched spread
- 1
- Rate of fire
- 225
- Faster firing animation
Scottfield Precision - Time between shots
- 0.28s
- Last-round cycle
- 0.5s
- Recoil
- 2.5
- Shouldered spread
- 0.3
- Crouched spread
- 1
- Rate of fire
- 189.5
- Faster firing animation
Scottfield Spitfire - Time between shots
- 0.22s
- Last-round cycle
- 0.5s
- Recoil
- 7
- Shouldered spread
- 0.3
- Crouched spread
- 1
- Rate of fire
- 225
- Faster firing animation
Scottfield Swift - Time between shots
- 0.22s
- Last-round cycle
- 0.5s
- Recoil
- 4
- Shouldered spread
- 0.3
- Crouched spread
- 1
- Rate of fire
- 225
- Faster firing animation
Uppercut - Time between shots
- 0.25s
- Last-round cycle
- 0.5s
- Recoil
- 12.5
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 205.7
- Faster firing animation
Uppercut Deadeye - Time between shots
- 0.3s
- Last-round cycle
- 0.5s
- Recoil
- 7
- Recoil time
- 0.15s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 180
- Faster firing animation
Uppercut Precision - Time between shots
- 0.3s
- Last-round cycle
- 0.5s
- Recoil
- 7
- Recoil time
- 0.15s
- Shouldered spread
- 0.33
- Crouched spread
- 1
- Rate of fire
- 180
- Faster firing animation
Sources: game_hunt/livedata/libs/gamedatabase/metatraits/offensive.xml · game_hunt/livedata/libs/gamesettings/traits.xml · localization/chineses_xml/chineses_xml/text_ui_traits.xml · localization/english_xml/english_xml/text_ui_traits.xml · localization/russian_xml/russian_xml/text_ui_traits.xml