Bladed harpoon launcher, adapted to fire projectiles with a delayed explosive. Lethal at short range but cumbersome to reload.
- Cycle
- -
- Damage falloff
- -
- Ammo
- 1/3=4
loaded / in reserve / total
Bladed harpoon launcher, adapted to fire projectiles with a delayed explosive. Lethal at short range but cumbersome to reload.
loaded / in reserve / total
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
The muzzle climbs 8° after every shot. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to 0.45.
One shot, then 6.9 s to load it back. 6.9 s for one full trip through the magazine.
Light attack
Deals Melee Slash damage. It hits Firebreather hardest (4.4x) and Bloodskin softest (0.44x).
Killed outright by one hit
One hit
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Where a trait swaps in a different reload animation, the seconds are that animation's own length, separate from the weapon's reload stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.