A small, light pistol tool that holds two Penny Shot Ammo rounds. Perfect in a pinch.
- Ammo
- 2/2=4
loaded / in reserve / total
- Pellets
- 5
A small, light pistol tool that holds two Penny Shot Ammo rounds. Perfect in a pinch.
loaded / in reserve / total
Base damage 75 × 5 pellets = 375
Hits to kill a 150 HP hunter.
Counts every pellet of a shot as a hit. A model of how many pellets actually land at each distance is in progress.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 3m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Penny Shot damage. It hits Doctor Grunt hardest (4.6x) and Rotjaw softest (0.425x).
One shot
Three shots
Four shots
Five or more
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 35° after every shot. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to 1.
Seconds since you aimed
2 shots 0.6s apart, then 8.1 s to load them back. 8.7 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.2 | 0.1 |
| Held sway, vertical | 0.4 | 0.2 |
| Starting sway, horizontal | 0.2 | 0.1 |
| Starting sway, vertical | 0.4 | 0.2 |