Hand Crossbow that fires compact bolts. Quiet at range and convenient to carry. Bolts can be retrieved and reused.
- Cycle
- -
- Ammo
- 1/8=9
loaded / in reserve / total
- Zoom
- ×1.67
Hand Crossbow that fires compact bolts. Quiet at range and convenient to carry. Bolts can be retrieved and reused.
loaded / in reserve / total
Hand Crossbow Revive Bolt
Added in 2.1.0 · Removed in 2.3
A bolt for the Hand Crossbow that quickly revives a downed teammate on direct impact. Also heals wounded teammates on direct impact.
Handed out during Harvest of Ghosts (2024)
The game files still list this round for this weapon
Base damage 160
Hits to kill a 150 HP hunter.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 20m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Bolt damage. It hits Immolator hardest (2x) and Rotjaw softest (0.45x).
Killed outright by one hit
One shot
Two shots
Five or more
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle drops 1.2° after every shot, 0.6° while aiming. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to a point.
Seconds since you aimed
One shot, then 4.3 s to load it back. 4.3 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.4 | 0.2 |
| Held sway, vertical | 0.5 | 0.25 |
Where a trait swaps in a different reload animation, the seconds are that animation's own length, separate from the weapon's reload stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.