All weapons
Bomb Launcher

Bomb Launcher

This compact launcher fires spring-loaded projectiles over short distances. Deals tremendous damage on direct impact.

Damage
150
#26 of 34
Cycle
-
Velocity
60m/s
#25 of 34
Drop
9m
#25 of 34
Damage falloff
-
Ammo
1/3=4

loaded / in reserve / total

Price
Hunt Dollars 110
#23 of 34
Recoil
8
#22 of 31
Spread
3
#19 of 34
Sway
0.25
#1 of 26
Zoom
×1.67
Reload
5.1s
#11 of 31
Heavy
31
#21 of 34
Light
13
#21 of 34

Available ammo (2 slots)

Damage

Damage by hit zone

This weapon has no damage falloff, so these do not change with distance.

  • Head -
  • Upper torso -
  • Torso -
  • Left arm -
  • Right arm -
  • Left leg -
  • Right leg -

How the bullet falls

Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use

15
221m
  1. 1 Head0-9m 0.00 m below the line here
  2. 2 Upper torso9-16m 0.25 m below the line here
  3. 3 Torso16-18m 0.66 m below the line here
  4. 4 Legs18-27m 0.89 m below the line here
  5. 5 Ground27m+ 1.84 m below the line here

The damage model

Per hit
150before falloff
Raw projectile
150

Flight

Zero range
10m before it starts falling
Gravity
-14m/s squared, downward
Time of flight
1.67s to 100 m - computed from velocity

Against the bestiary

Deals Internal damage. It hits Bloodskin hardest (11x) and Armored softest (1x).

Killed outright by one hit

Bileweaver HeadBloodweaver HeadDoctor Grunt HeadGrunt HeadLantern or Torch Grunt HeadHellhound HeadMuzzled Hellhound HeadHive HeadWater Devil BodyFirebreather HeadArmored HeadConcertina Armored HeadImmolator HeadMeathead Upper torsoBrute WeakspotUrsa Mortis Weakspot

One shot

Leech Body

Two shots

Rotjaw WeakspotAssassin HeadBloodskin WeakspotHellborn Head

Three shots

Butcher HeadScrapbeak HeadSpider Head

Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.

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