This compact launcher fires spring-loaded projectiles over short distances. Deals tremendous damage on direct impact.
- Cycle
- -
- Damage falloff
- -
- Ammo
- 1/3=4
loaded / in reserve / total
- Zoom
- ×1.67
This compact launcher fires spring-loaded projectiles over short distances. Deals tremendous damage on direct impact.
loaded / in reserve / total
This weapon has no damage falloff, so these do not change with distance.
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Internal damage. It hits Bloodskin hardest (11x) and Armored softest (1x).
Killed outright by one hit
One shot
Two shots
Three shots
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 8° after every shot, 4° while aiming. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to 0.45.
Seconds since you aimed
One shot, then 5.1 s to load it back. 5.1 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Where a trait swaps in a different reload animation, the seconds are that animation's own length, separate from the weapon's reload stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.