All weapons
Bornheim No. 3 Match

Bornheim No. 3 Match

German made, semi-automatic pistol. High fire-rate and velocity, and low recoil. Balanced by low power and wasteful reloads. Modified with enhanced sights, barrel, and stock.

Damage
81
#132 of 154
Cycle
0.22s
#1 of 136
Velocity
400m/s
#31 of 154
Drop
85m
#9 of 154
Damage falloff
20m
#82 of 153
Ammo
5/20=25

loaded / in reserve / total

Price
Hunt Dollars 180
#121 of 154
Recoil
3
#10 of 154
Spread
2.25
#1 of 154
Sway
0.6
#118 of 154
Zoom
×1.67
Quarter
37m
#82 of 153
Reload
7.6s
#48 of 154
Heavy
54
#22 of 154
Light
27
#22 of 154

Available ammo (1 slot)

Range and damage

How far it kills

Base damage 62

Hunter HP

Hits to kill a 150 HP hunter.

Head
Upper torso ×1.3mult 81dmg 2hits
Torso ×1.2mult 74dmg 3hits
Arm ×0.9mult 56dmg 3hits
Leg ×0.8mult 50dmg 4hits
12 221m 20m
  1. 1 damage falloff · drop20m Damage starts dropping; the round stops flying flat
  2. 2 flat60m Damage stops falling

How damage falls

share of full damage, on the axis and marks the bars above use

1234 0% damage lost
221m
  1. 1 Full damage0-20m 100% of full damage
  2. 2 Fastest fall20-50m -15% every 10m, down to 55%
  3. 3 Slower fall50-60m -7% every 10m, down to 48%
  4. 4 Holds60m+ 48% of full damage

Quarter of damage gone by 37m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by

How the bullet falls

Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use

12345 Head
221m
  1. 1 Head0-88m 0.00 m below the line here
  2. 2 Upper torso88-132m 0.25 m below the line here
  3. 3 Torso132-150m 0.66 m below the line here
  4. 4 Legs150-206m 0.89 m below the line here
  5. 5 Ground206m+ 1.83 m below the line here

Against the bestiary

Deals Compact Bullet damage. It hits Bloodskin hardest (2.2x) and Rotjaw softest (0.45x).

Killed outright by one hit

Bileweaver HeadBloodweaver HeadDoctor Grunt HeadGrunt HeadLantern or Torch Grunt HeadHellhound HeadHive HeadFirebreather Head

One shot

Leech Body

Two shots

Muzzled Hellhound Jaw

Three shots

Immolator Head

Four shots

Water Devil Body

Five or more

Armored HeadConcertina Armored HeadBrute WeakspotBloodskin WeakspotMeathead Upper torsoUrsa Mortis WeakspotAssassin Upper torsoSpider HeadHellborn HeadScrapbeak Upper torsoRotjaw WeakspotButcher Upper torso

Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.

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