All weapons
Bornheim No. 3 Extended

Bornheim No. 3 Extended

German made, semi-automatic pistol. High fire-rate and velocity, and low recoil. Balanced by low power and wasteful reloads. Modified with an extended ammo capacity. Can be dual wielded.

Damage
74
#136 of 154
Cycle
0.22s
#1 of 136
Velocity
380m/s
#41 of 154
Drop
79m
#23 of 154
Damage falloff
20m
#82 of 153
Ammo
8/15=23

loaded / in reserve / total

Price
Hunt Dollars 203
#125 of 154
Recoil
6
#47 of 154
Spread
2.5
#5 of 154
Sway
0.5
#5 of 154
Zoom
×1.67
Quarter
37m
#82 of 153
Reload
9.6s
#76 of 154
Heavy
31
#51 of 154
Light
13
#51 of 154

Available ammo (1 slot)

Range and damage

How far it kills

Base damage 57

Hunter HP

Hits to kill a 150 HP hunter.

Head
Upper torso ×1.3mult 74dmg 3hits
Torso ×1.2mult 68dmg 3hits
Arm ×0.9mult 51dmg 3hits
Leg ×0.8mult 46dmg 4hits
123 221m 20m
  1. 1 drop15m The round stops flying flat
  2. 2 damage falloff20m Damage starts dropping
  3. 3 flat60m Damage stops falling

How damage falls

share of full damage, on the axis and marks the bars above use

1234 0% damage lost
221m
  1. 1 Full damage0-20m 100% of full damage
  2. 2 Fastest fall20-50m -15% every 10m, down to 55%
  3. 3 Slower fall50-60m -7% every 10m, down to 48%
  4. 4 Holds60m+ 48% of full damage

Quarter of damage gone by 37m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by

How the bullet falls

Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use

12345 Head
221m
  1. 1 Head0-82m 0.00 m below the line here
  2. 2 Upper torso82-125m 0.25 m below the line here
  3. 3 Torso125-142m 0.66 m below the line here
  4. 4 Legs142-197m 0.89 m below the line here
  5. 5 Ground197m+ 1.84 m below the line here

Against the bestiary

Deals Compact Bullet damage. It hits Bloodskin hardest (2.2x) and Rotjaw softest (0.45x).

Killed outright by one hit

Bileweaver HeadBloodweaver HeadDoctor Grunt HeadGrunt HeadLantern or Torch Grunt HeadHellhound HeadHive HeadFirebreather Head

One shot

Leech Body

Two shots

Muzzled Hellhound Jaw

Three shots

Immolator Head

Four shots

Water Devil Body

Five or more

Armored HeadConcertina Armored HeadBrute WeakspotBloodskin WeakspotMeathead Upper torsoUrsa Mortis WeakspotAssassin Upper torsoHellborn HeadSpider HeadScrapbeak Upper torsoRotjaw WeakspotButcher Upper torso

Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.

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