What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Steady Aim
| Stat | Base | With |
|---|
| Sway, horizontal | 0.38 | 0.19 |
|---|
| Sway, vertical | 0.15 | 0.08 |
|---|
| Rested sway, horizontal | 0.19 | 0.09 |
|---|
| Rested sway, vertical | 0.08 | 0.04 |
|---|
Bolt Thrower
Swaps in the game's expedited reload animation
| Stat | Base | With |
|---|
| Reload start | 1.833 s | 1 s |
|---|
| Per round | 2.333 s | 1.167 s |
|---|
| Reload finish | 0.5 s | 1 s |
|---|
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.38 | 0.19 |
|---|
| Sway, vertical | 0.15 | 0.075 |
|---|
Where a trait swaps in a different reload animation, the seconds are that animation's own, not a weapon stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.