What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Fanning
Swaps in the game's expedited firing animation
| Stat | Base | With |
|---|
| Rate of fire | 51.4 rpm | 337.5 rpm |
|---|
| Time between shots | 1.2s | 0.2s |
|---|
| Last-round cycle | 0.9s | 0s |
|---|
| Recoil | 6 | 3 |
|---|
| Shouldered spread | 0.25x | 0.33x |
|---|
| Crouched spread | 0.5x | 1x |
|---|
Dual-wielded
| Stat | Base | With |
|---|
| Rounds loaded | 9 | 18 |
|---|
| Time between shots | 1.2s | 0.75s |
|---|
| Recoil | 6 | 4.2 |
|---|
| Shouldered spread | 0.25x | 0.3x |
|---|
| Aimed spread | 0.001 | 0.45 |
|---|
| Crouched spread | 0.5x | 1x |
|---|
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.4 | 0.2 |
|---|
| Sway, vertical | 0.5 | 0.25 |
|---|
Where a trait swaps in a different reload animation, the seconds are that animation's own, not a weapon stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.