Traits and perks
What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Dual-wielded
| Stat | Base | With |
|---|
| Rounds loaded | 4 | 8 |
|---|
| Time between shots | 0.6s | 0.8s |
|---|
| Recoil | 12 | 7 |
|---|
| Shouldered spread | 0.25x | 0.3x |
|---|
| Aimed spread | 0.001 | 0.45 |
|---|
| Crouched spread | 0.5x | 1x |
|---|
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.4 | 0.2 |
|---|
| Sway, vertical | 0.5 | 0.25 |
|---|
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.
Traits that apply
Every trait this weapon references. A recommendation is the game's own; the numbers above are the ones we can prove.
Silent Killer Recommended 3 pts Reduce noise when performing melee attacks.
Ambidextrous 3 pts Quicker reloading of dual-wielded pistols, and custom clip reloads for semi-auto pistol sets.
Crack Shot Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.
A few perks carve out exceptions in their own description - Crack Shot excludes shotguns and sawed-off variants - so read the perk text, not just the listing.