Weapons
Weapons affected
This trait changes how these weapons behave. Where one of them records exactly how much, that figure is shown beside it.
Berthier 1892 - Reload start
- 4.3 s
Berthier 1892 Deadeye - Reload start
- 4.3 s
Berthier 1892 Marksman - Reload start
- 4.3 s
Berthier 1892 Riposte - Reload start
- 4.3 s
Lebel 1886 - Saves the unfired round
- Reload start
- 3.33 s
Lebel 1886 Aperture - Saves the unfired round
- Reload start
- 3.33 s
Lebel 1886 Marksman - Saves the unfired round
- Reload start
- 3.33 s
Lebel 1886 Talon - Saves the unfired round
- Reload start
- 3.33 s
Marathon
Marathon Swift
Mosin-Nagant - Saves the unfired round
- Reload start
- 1.73 s
Mosin-Nagant Avtomat - Saves the unfired round
- Reload start
- 1.5 s
Mosin-Nagant Bayonet - Saves the unfired round
- Reload start
- 1.73 s
Mosin-Nagant Sniper - Saves the unfired round
- Reload start
- 1.73 s
Mosin Obrez - Saves the unfired round
- Reload start
- 1.73 s
Mosin Obrez Extended - Saves the unfired round
- Reload start
- 1.73 s
Mosin Obrez Mace - Saves the unfired round
- Reload start
- 1.73 s
Mosin Obrez Match - Saves the unfired round
- Reload start
- 1.73 s
Mosin Obrez Sharpeye - Saves the unfired round
- Reload start
- 1.73 s
Burgess
Burgess Bayonet
Burgess Trauma
Specter 1882 - Reload start
- 3 s
Specter 1882 Bayonet - Reload start
- 3 s
Specter 1882 Shorty - Reload start
- 3 s
Terminus - Reload start
- 4.17 s
Terminus Shorty - Reload start
- 4.17 s
Bornheim No. 3 - Saves the unfired round
- Reload start
- 1.6 s
Bornheim No. 3 Extended - Reload start
- 2.33 s
Bornheim No. 3 Match - Saves the unfired round
- Reload start
- 2 s
Bornheim No. 3 Silencer - Saves the unfired round
- Reload start
- 1.6 s
Dolch 96 - Saves the unfired round
- Reload start
- 2.7 s
Dolch 96 Bullseye - Saves the unfired round
- Reload start
- 2.7 s
Dolch 96 Claw - Saves the unfired round
- Reload start
- 2.7 s
Dolch 96 Precision - Saves the unfired round
- Reload start
- 1.6 s