Patch log

Patch 1.12

Released March 29, 2023 · 46 changes

What changed between two builds - not official patch notes, and not everything the patch touched

Between 1.11 and 1.12, the store card changed how it measures Damage / sec, Radius, RPM, Reload, and Sighted Range. The game files hold no figure to compare instead, so a change in them is not listed

Events2

New weapons4

Weapon balance5

WeaponChanges Buffed 2Mixed 1
LeMat Mark II Carbine
Unlock XP 1,000 AddedCycle 1.2s 1.15s BuffRecoil 3.5 2.5 Buff
Martini-Henry IC1 Ironside
Unlock XP 2,500 Added
Springfield M1892 Krag
Rank 1 62 NerfReserve Full Metal Jacket, Incendiary 4 6 Buff
Vetterli 71 Karabiner Silencer
Effective Range 150m 161m Buff
Winfield M1876 Centennial Trauma
Unlock XP 2,500 Added

Traits3

TraitChanges
Serpent GainedInteraction range increased. (50m)
Necromancer GainedWhen playing Solo, you can revive your downed Hunter. Reworded When playing Solo, you can revive your downed Hunter. You can revive your downed Hunter.
Magpie GainedDark Sight Boost capacity and all Boost sources are doubled.

Tools and consumables1

ItemChanges
Fusees
Damage / sec 0 10 Buff

Legendary weapon skins14

Legendary tool skins6

Hunters11

ItemChanges
Devil's Advocate
Store availability Available Not on sale Changed
The Skinflint
Store availability Available Not on sale Changed

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