Traits and perks
What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.5 | 0.25 |
|---|
| Sway, vertical | 0.2 | 0.1 |
|---|
| Extra zoom aimed | 0% | 33% |
|---|
| Turn speed aimed | 0.6 | 0.4 |
|---|
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.
Traits that apply
Every trait this weapon references. A recommendation is the game's own; the numbers above are the ones we can prove.
A few perks carve out exceptions in their own description - Crack Shot excludes shotguns and sawed-off variants - so read the perk text, not just the listing.