American made, break-action rifle with two barrels. High power, but limited ammunition, and damage drops over range.
- Ammo
- 2/6=8
loaded / in reserve / total
American made, break-action rifle with two barrels. High power, but limited ammunition, and damage drops over range.
loaded / in reserve / total
Base damage 700
Hits to kill a 150 HP hunter.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 21m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Special Nitro damage. It hits Hive hardest (2.8x) and Rotjaw softest (0.7x).
One shot
Two shots
Three shots
Four shots
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 40° after every shot, 20° while aiming. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to a point.
Seconds since you aimed
2 shots 0.6s apart, then 4.8 s to load them back. 5.4 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
One hit
Two hits
Three hits
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.5 | 0.25 |
| Held sway, vertical | 0.2 | 0.1 |