Traits and perks
What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Steady Aim
| Stat | Base | With |
|---|
| Sway, horizontal | 0.38 | 0.19 |
|---|
| Sway, vertical | 0.15 | 0.08 |
|---|
| Rested sway, horizontal | 0.19 | 0.09 |
|---|
| Rested sway, vertical | 0.08 | 0.04 |
|---|
Scopesmith
Keeps you aiming through the reload cycle
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.38 | 0.19 |
|---|
| Sway, vertical | 0.15 | 0.075 |
|---|
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.
Traits that apply
Every trait this weapon references. A recommendation is the game's own; the numbers above are the ones we can prove.
Steady Aim Recommended 2 pts Gradually lessen weapon sway when looking through a scope or Aperture sights.
Crack Shot Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.
Scopesmith 2 pts Remain in scope view after firing a shot while using any weapon with a scope.
A few perks carve out exceptions in their own description - Crack Shot excludes shotguns and sawed-off variants - so read the perk text, not just the listing.