Sturdy, break-action, side-by-side shotgun with a long barrel that can destroy all but the toughest targets.
- Ammo
- 2/12=14
loaded / in reserve / total
- Zoom
- ×1.67
- Pellets
- 15
Sturdy, break-action, side-by-side shotgun with a long barrel that can destroy all but the toughest targets.
loaded / in reserve / total
Base damage 19 × 15 pellets = 285
Hits to kill a 150 HP hunter.
Counts every pellet of a shot as a hit. A model of how many pellets actually land at each distance is in progress.
share of full damage, on the axis and marks the bars above use
Quarter of damage gone by 9m - the distance at which a quarter of full damage is gone - the figure the weapon list ranks by
Aimed at the top of the head - how far the round falls below it, on the axis and marks the bars above use
Deals Shotgun damage. It hits Hive hardest (3.5x) and Rotjaw softest (0.35x).
One shot
Three shots
Four shots
Five or more
Computed from each creature's own hit-zone table against this weapon's damage type, at point blank. Falloff at range can only ask for more shots, never fewer - so a creature this weapon one-shots here may need two further out.
The muzzle climbs 20° after every shot, 10° while aiming. How much of the screen that eats is not fixed - it depends on how wide your own field of view is, so these are drawn at the game's default 55°, and a wider setting costs you less of it.
Your weapon rests shouldered, so that is the cone an unaimed shot uses - crouching, walking and jumping all scale it. Sighted, it closes to 1.
Seconds since you aimed
2 shots 0.3s apart, then 4.7 s to load them back. 5 s for one full trip through the magazine.
Light attack
Deals Melee Blunt damage. It hits Hive hardest (2.8x) and Water Devil softest (0.45x).
One hit
Two hits
Three hits
Four hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
| Stat | Base | With |
|---|---|---|
| Held sway, horizontal | 0.5 | 0.25 |
| Held sway, vertical | 0.2 | 0.1 |