Traits and perks
What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Iron Eye
Keeps you aiming through the reload cycle
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.5 | 0.25 |
|---|
| Sway, vertical | 0.2 | 0.1 |
|---|
| Extra zoom aimed | 0% | 33% |
|---|
| Turn speed aimed | 0.6 | 0.4 |
|---|
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.
Traits that apply
Every trait this weapon references. A recommendation is the game's own; the numbers above are the ones we can prove.
Iron Eye Recommended 3 pts Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.
Crack Shot Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.
A few perks carve out exceptions in their own description - Crack Shot excludes shotguns and sawed-off variants - so read the perk text, not just the listing.