What traits change
The game's trait descriptions give no numbers. Where this weapon's own attribute presets substitute values for an active trait, they are below.
Levering
| Stat | Base | With |
|---|
| Rate of fire | 41.7 rpm | 133.3 rpm |
|---|
| Time between shots | 1.55s | 0.45s |
|---|
| Last-round cycle | 0.55s | 0.45s |
|---|
| Recoil | 12.5 | 9 |
|---|
| Shouldered spread | 0.25x | 0.3x |
|---|
| Crouched spread | 0.5x | 1x |
|---|
Iron Eye
Swaps in the game's expedited firing animation
| Stat | Base | With |
|---|
| Time between shots | 1.55s | 1.4s |
|---|
| Aim time | 0.39s | 0.35s |
|---|
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.5 | 0.25 |
|---|
| Sway, vertical | 0.2 | 0.1 |
|---|
| Extra zoom aimed | 0% | 33% |
|---|
| Turn speed aimed | 0.6 | 0.4 |
|---|
Where a trait swaps in a different reload animation, the seconds are that animation's own, not a weapon stat. A longer start is not always worse: on a clip-fed rifle the expedited animation takes longer to begin and then loads several rounds at once.
Only stats the trait actually moves are listed - a value the trait leaves untouched is omitted rather than shown unchanged. A crouched-spread multiplier of 1 means crouching stops steadying the weapon at all while that mode is active. Dual wielding is a weapon capability rather than a trait, and is not uniformly an upgrade: several pistols fire slower akimbo than single, in exchange for the doubled magazine.