Defensive
Trait added in Early Access
While alive, reduce all fire damage and stop burn speed and stop time from escalating.
Defensive
Trait added in Early Access
While alive, reduce all fire damage and stop burn speed and stop time from escalating.
The trait's own description gives no number. It multiplies how fast a burn eats health, and being soaked multiplies it again.
Salveskin × 0.75 · Soaked × 0.75 · health per second
Beyond the effect above, the trait carries these extra effects. Each switches on under its own condition, independently of the others.